| Title: | THE ROLES OF THE GAME MASTER |
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| Category: | gaming |
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| Timeslot: | Sat 04:00 pm (90 minutes) |
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| Location: | ACC / 205-A |
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| Description: | Is it just coming up with sneaky traps for players? That seems like a good way to get people not to want to play in your games. What should a good Game Master do to make the game fun for everyone? (And have them not hate him for devising a trap that killed their character.) How much work does it take to be really good at it? |
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| Speaker(s): | Jamie Alan Sims, John Mansfield(M), Walter H. Hunt, Kurt Miller |
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