Talk #842

Title:THE ROLES OF THE GAME MASTER
Category:gaming
Timeslot:Sat 04:00 pm (90 minutes)
Location:ACC / 205-A
Description:Is it just coming up with sneaky traps for players? That seems like a good way to get people not to want to play in your games. What should a good Game Master do to make the game fun for everyone? (And have them not hate him for devising a trap that killed their character.) How much work does it take to be really good at it?
Speaker(s):Jamie Alan Sims, John Mansfield(M), Walter H. Hunt, Kurt Miller